Quick Crossword by Big T
British-style quick crosswords.
This same guide is built into the app — tap the ? on the main menu or in a puzzle to read it offline.
How to play
- Clues and answers
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Fill the grid from the Across and Down clues. Crossing answers share letters.
A letter you're sure of helps twice — once in its own answer and once in the one crossing it.
- Moving around
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Tap a square to select it, or tap a clue to jump straight to its answer.
Tapping the selected square again flips between the Across and Down answer running through it.
Playing
- Skip
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Types straight past squares that already hold a letter.
With Skip on, the cursor hops over letters you've already got from crossing answers, so you can type an answer without stopping. With it off, the cursor moves one square at a time and types over what's there. The board takes on a subtle green tint while Skip is on. The button changes the puzzle you're playing; the same switch in Settings under Gameplay sets what every new puzzle starts with.
- Pencil
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Enters letters as tentative marks you can clear later.
For answers you want to try without committing — pencilled letters are styled differently from ones you've entered for real.
- Reveal
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Fills in the correct letters for you. Asks how much first.
Tapping Reveal offers a choice: this square, or this answer. Both are there to unstick you and the puzzle carries on. Use it sparingly, though — once more of the grid has been given to you than you filled in yourself, the puzzle stops counting toward your solves, best time and streak.
- All Clues
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Opens the full list of Across and Down clues.
The clue bar under the grid shows the current clue; tap it, or the All Clues button, to browse everything and jump to any answer.
Solving strategy
- The clues are straight definitions
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No cryptic wordplay, no hidden anagrams, no misdirection.
Every clue is a short definition or synonym — around a dozen characters on average. Quick crosswords are named for this: the challenge is recall and vocabulary, not decoding. There is no question-mark convention signalling a pun, and answers are not abbreviated unless the clue says so.
- You get fewer crossings than you may be used to
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Under half the letters here sit in both an across and a down answer.
This is a lattice grid, which is what makes it a quick crossword rather than an American-style one: a 13×13 puzzle holds around 30 answers where a fully-checked grid of the same size would hold twice that. The practical effect is that you cannot solve this puzzle purely by triangulating letters — more often you have to know the answer.
- So solve the clue, then confirm it
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Read for the answer first and treat the crossing letters as the check rather than the method.
When a clue will not come, the crossings you do have are worth more here precisely because there are fewer of them — a single checked letter can settle a choice between two synonyms. Look for the answers that sit on the crossing squares.
- Sweep the whole clue list before grinding
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Fewer answers means the ones you know outright carry more of the grid.
Read every clue once and fill only what is immediate. On a 30-answer puzzle, five confident answers is a sixth of the puzzle and usually enough checked letters to start the next layer. Grinding on clue 1 is the slowest route through a lattice.
- Use Pencil for the maybes
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Pencilled letters keep a guess visible without pretending it is settled.
Especially useful where a letter is unchecked: nothing else in the grid will ever contradict it, so an unpencilled wrong guess can sit there looking correct until the end.
How the four difficulties are built
- Easy and Medium are the same size
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Both are 11×11; Hard is 13×13 and Expert 15×15.
That is deliberate rather than an oversight. The step from Easy to Medium is in the words and the fill, not the grid — a bigger jump comes at Medium→Hard, and the largest at Hard→Expert.
- Bigger grids, not denser ones
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The lattice stays a lattice at every difficulty.
Larger puzzles hold more answers and longer ones, but the proportion of checked letters does not climb to rescue you. Expert asks for more vocabulary, not more triangulation.
Display & feedback
- Reveal
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Asks what to fill in each time: this square, or this answer.
There is nothing to set up beforehand — the choice is offered when you tap Reveal. A square is the gentlest nudge. Lean on it too heavily and the puzzle stops counting as a solve: the line is more squares revealed than you filled in yourself.
- Show Errors
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Flags letters that conflict with the solution.
This sets what every new puzzle starts with. The Errors button on the board turns it on or off for the puzzle you're playing without changing this, so you can check one answer without giving up the setting.
- Show Timer
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Show or hide the solve timer.
- Themes
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Switch between light and dark, and pick a colour theme.
Layout
- Controls on left
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Landscape only. Puts the keyboard under your dominant hand.
- Keyboard above the grid
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Moves the keyboard above the board so the grid sits in easier thumb reach.